League of Legends patch 11.23 early notes

League of Legends patch 11.23 early notes
League of Legends patch 11.23 early notes

Preseason 12 will be introduced in League of Legends patch 11.23, with Riot Games tweaking the game's balance and adding new mechanics. The creators have stated that the new season will include two new Drakes, as well as new Mythic Items and Runes. There will also be significant updates to certain current items, some of which have already been implemented on the PBE test servers.

Items like Doran's Ring, Horizon Focus, and Sunfire Aegis, according to Surrender@20, will see significant changes to their base stats and values. Some runes, like Lethal Tempo and Glacial Augment, will be updated, and First Strike will be added to the Inspiration treeline. For the patch 11.23 cycle, here is a list of all the Item and Rune updates that have been released on the League of Legends PBE.

League of Legends patch 11.23 preview

It's worth noting that all of the changes described below are preliminary and may not appear in the final league of Legends patch. The PBE server is where Riot tinkers with balancing adjustments, and the formal release of these patches will be contingent on how well they are currently performing in the game.

1) Items

Doran’s Ring

  • [Removed] Siphon passive
  • [Added] Drain: Restore 0.75 Mana every second. Damaging an enemy champion increases this amount to 1.25 Mana every second for 10 seconds. If you can’t gain mana, restore 50% of the value as Health instead.

Archangel’s Staff

  • Recipe changed: [Tear of the Goddess + Kindlegem + Blasting Wand + 950g]
  • AP lowered from 65 to 60
  • [New] +200 Health
  • [Changed] “Awe: Gain Ability Haste equal to 0.5% bonus mana.”

Seraph’s Embrace

  • AP increased from 65 to 80
  • [New] +250 Health
  • [Changed] “Awe: Gain Ability Haste equal to 1.3% bonus mana.”

Zeke’s Convergence

  • Passive damage lowered from [30 - 70 (based on level) + 1.5% Health + 7.5% Ability Power] to [30 - 70 (based on level)]

Sunfire Aegis

  • Combine cost increased from 600 to 700
  • [Total cost unchanged due to Aegis of the Legion’s cost decrease]
  • Armor increased from 30 to 35
  • MR increased from 30 to 35
  • Passive damage increased from [12 - 30 (based on level) + 1% bonus Health] to [20 - 40 (based on level) + 1% bonus Health]
  • [Mythic passive changed] Mythic Passive: Grants all other Legendary items 5% Tenacity and Slow Resist and 50 Health.

Aegis of the Legion

  • Combine cost lowered from 750 to 650
  • Total cost lowered from 1500 to 1400

Knight’s Vow

  • Base health regen lowered from 300% to 150%
  • [Passive changed] “Sacrifice: While your Worthy ally is nearby, redirect 10% of the damage they take to you and heal for 8% of the damage dealt by your Worthy ally to Champions. If they have less than 30% Health the damage reduction is increased to 20%.

Winter’s Approach

  • [Passive changed] Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Fimbulwinter. Gain a new Mana Charge every 8 seconds (max 4).

Void Staff

  • Cost increased from 2700 to 2800
  • Combine cost increased from 600 to 700
  • AP lowered from 70 to 65
  • Magic pen increased from 40% to 45%

Youmuu’s Ghostblade

  • Total cost increased from 2900 to 3000
  • Combine cost increased from 700 to 800

Hextech Alternator

  • Recipe changed: [Amp Tome + Ruby Crystal + 215g]
  • AP lowered from 40 to 25

Hextech Rocketbelt

  • Recipe changed: [Blasting Wand + Hextech Alternator + Amp Tome + 865g]

Locket of the Iron Solari

  • Combine cost increased from 200 to 300
  • [Total cost unchanged due to Aegis of the Legion’s cost decrease]

Gargoyle Stoneplate

  • Total cost lowered from 3300 to 3200
  • [Due to Aegis of the Legion’s cost decrease]

Force of Nature

  • MR increased from 60 to 70
  • [Passive changed] “Absorb: Taking magic damage from enemy Champions grants a stack of Steadfast (max 6) for 5 seconds. Enemy Immobilizing effects grant an additional 2 stacks.”
  • [New Passive] Dissipate: While at 6 stacks of Steadfast, take 20% reduced magic damage and gain 10% increased Move Speed.
  • One spell can add a new stack of Steadfast every 1 second.

Horizon Focus

  • Recipe changed: [Blasting Wand + Fiendish Codex + Ruby Crystal + 850g]
  • AP lowered form 115 to 85
  • [New] +150 Health
  • [New] +15 Ability Haste
  • [Passive changed] Hypershot: Damaging a champion with a non-targeted Ability at over 700 range or Slowing or Immobilizing them Reveals them and increases their damage taken from you by 10% for 6 seconds.

Cosmic Drive

  • Recipe changed: [Fiendish Codex + Aether Wisp + Ruby Crystal + 850g]
  • AP lowered from 80 to 75
  • Health increased from 500 to 250
  • Ability Haste increased from 20 to 30
  • [New] +5% Movespeed
  • [Passive changed] Spelldance: Damaging a champion with 3 separate attacks or Spells grants 20% Move Speed (decaying to 10%) and 40 Ability Power until exiting champion combat.

Night Harvester

  • Recipe changed: [Blasting Wand + Hextech Alternator + Amp Tome + 865g]

Shadowflame

  • AP increased from 80 to 100

Everfrost

  • Recipe changed: [Kindlegem + Lost Chapter + Amp Tome + 265g]
  • Total cost lowered from 3200 to 2800
  • AP lowered from 80 to 70
  • Mythic passive AP lowered from 15 to 10

Frostfire Gauntlet

  • Passive damage changed from [12 - 30 (based on level) + 1% bonus Health] to [12 + 1% bonus Health]
  • [Passive changed] “Snowbind: Attacks create a frost field for 1.5 seconds and deal (20 - 100 +0.5% max Health for Melee champions/10-50 +0.25% max Health for ranged champions) bonus magic damage to all enemies in the area (4s cooldown, 6s cooldown for ranged champions). Enemies that move across the field are Slowed by 25% for melee champions and 12.5% for ranged champions (increased by your max Health).”

Turbo Chemtank

  • [Removed] Immolate passive
  • [New Passive] Refuel: Moving and dealing damage fills up the
  • Chemtank. At 100 stacks, your next basic attack deals 40-120 (+1% max Health, + 3% Move Speed) magic damage to all nearby enemies (increased by 25% against minions and 175% against jungle monsters).
  • [Mythic passive changed] Grants all other Legendary items 5 Ability Haste and 50 Health.

Duskblade of Drakktharr

  • Total cost lowered from 3200 to 3100
  • Combine cost lowered form 3200 to 3100
  • Passive damage changed from [65 + 25% bonus Attack Damage] to [75 + 30% bonus Attack Damage for melee / 55 + 25% bonus Attack Damage for ranged]

Eclipse

  • Total cost lowered from 3200 to 3100
  • Combine cost lowered from 850 to 750
  • Passive cooldown changed from [8s cooldown, 16s cooldown for ranged champions] to [6s cooldown, 16s cooldown for ranged champions]

Prowler’s Claw

  • Total cost lowered from 3200 to 3100
  • Combine cost lowered from 1000 to 900
  • Active damage increased from [65 + 25% bonus Attack Damage] to [75 + 30% bonus Attack Damage]

Abyssal Mask

  • Recipe changed: [Kindlegem + Spectre's Cowl + 650g]
  • Health increased from 400 to 450

2) The Runes

First Strike (Inspiration Keystone)

Back on the PBE for more testing! Check out this QGT post for the full rundown!

Within 0.25 seconds of entering champion combat, attacks, or abilities against an opponent champion award 5 gold and First Strike for 3 seconds, causing you to deal 10% more damage to champions and granting 100 percent (70 percent for ranged champions) bonus damage dealt as gold.

Cooldown: 25-15

Lethal Tempo (Precision Keystone)

  • [New]
When you attack an opponent champion, you get 15% Melee or 5% Ranged Attack Speed for 6 seconds. This effect can be as high as 90% (Melee) or as low as 30%. (Ranged). Your attack speed can surpass 2.5 when this effect is fully piled, and you get a 50 (Melee) or 100 (Ranged) Attack Range.

Glacial Augment (Inspiration Keystone)

  • [New]
When you immobilize an enemy champion, three glacial rays will radiate from them towards you and other nearby champions, creating frozen zones that slow enemies for 35 percent (+5 percent per 10% Heal and Shield Power) (+2 percent per 100 Ability Power) (+2 percent per 100 bonus Attack Damage) and reduce their damage by 15% against your allies for 3 (+ 100 percent of the immobilizing effect's duration) seconds (not including yourself).

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