Final Fantasy XIV: How to beat the Phoinix in Asphodelos: The Third Circle

Final Fantasy XIV: How to beat the Phoinix in Asphodelos: The Third Circle
Final Fantasy XIV: How to beat the Phoinix in Asphodelos: The Third Circle

The Phoinix is the third boss in Final Fantasy XIV's Asphodelos raid series. To defeat this difficult enemy, you'll need to work with seven other people in the game, and you might find yourself suffering. This guide will show you how to defeat the Phoinix in Final Fantasy XIV's Asphodelos: The Third Circle.

Phase One of Phoinix

The Experimental Fireplume move is the first assault you'll need to be aware of when dealing with The Phoinix. Several orbs fly around the boss before bursting into the air in the first variation of this attack. These orbs then slam into the arena, causing damage to the entire outer ring of the circle, with orbs striking north and south before travelling clockwise. Solitary orb lands in the centre after four orbs have landed. You should ignore the first four and focus on the one in the centre of the arena.

Experimental Fireplume's second version is a large ball of energy that starts in the middle of the monster and flies into the air. When it lands, it will strike the arena's centre, scattering you to the periphery.

Scorched Exaltation is a more powerful strike that the Phoinix employs. Because it's a massive AoE ability that will affect everyone still in the fight, make sure your healers are ready, and those with stacks of invulnerability should be cautious. There has been no way to avoid it in our experience.

The Heat of Condemnation attack is a concentrated strike that only affects a few members of the party. You'll notice a red arrow above their head, and when it activates, an AoE assault will be launched at them, so stay away from anyone with that sign above their head and move away from your group if you have it.

Darkened Flame is a vicious attack used by the Phoinix. When this happens, four random players will have insignia and symbols over their heads, and four dark flames will appear towards the arena's centre. Each player with a symbol above their head must stand on a dark flame icon and wait for the Brightened Fire strike to occur a second time. They will take a lot of damage if they aren't standing on a darkened flame when Brightened Fire happens. Starting with one orb, Phoinix assaults the players in the sequence of the symbols.

Right Cinderwing is another easy attack to avoid. When this happens, Phoinix will launch an area-wide attack on its right side, regardless of which way it is looking. When you see it charging, you should stand to the left of it and continue attacking. This attack, known as Left Cinderwing, is also available to Phoinix on its left side.

Trail of Condemnation is another powerful assault used by Phoinix. Phoinix will exit the arena and prepare an attack that will run down the centre of the stadium, forcing all players to take one of the safe sides. The Sunbirds mark the transition between Phoinix's first and second phases. The arena will spawn a pair of Sunbirds, and Phoinix will be unforgettable, but it will be charging its Phoinix Fire. Before Phoinix Fire charges up, you should remove the first set of Sunbirds and then the second.

You'll enter the second phase of Phoinix after fighting the Sunbirds. There are a few assaults it utilised in the first phase that it continues to use, as well as a few new tricks.

Phase Two of Phoinix

At the start of the second phase, Phoinix uses the enormous AoE attack Dead Rebirth. It strikes the entire arena, with no chance of avoiding harm. Fledgling Flight is a powerful arena-filling strike used by Phoinix. An approaching assault will cover the corners of the arena when the attack charges. These squares partially overlap, dividing the arena into four halves. Before dashing over to the now-safe area, wait for the first AoE location to explode in the area that appears last. If you're positioned in the second or third AoE parts, you'll most likely suffer damage from this strike.

During this encounter, Experimental Charplume, a more advanced counterpart of Experimental Fireplume, will arrive. This strike, like the conventional versions, targets party members and launches an AoE attack. This strike usually affects the entire party. Separate yourselves from one another and keep your distance.

Devouring Brand is a primary attack used by Phoinix in its second phase. "Fire is eating the field, and four rivers of lava begin to stretch from the edge of the map to the centre, connecting," you'll see across the screen. They then lay down a second, thicker layer of lava, making it harder to assault Phoinix unless the tank has carried it closer to one of the cutoff squares from the centre.

Searing Breeze is a minor assault that usually follows Devouring Brand and other attacks and should be avoided. In it, Phoinix launches a barrage of fireballs at every member of your party, forcing you to back away from them and evade them. These attacks are rather obvious, and they do not follow you around when you move.

All of Phoinix's assaults in the first and second phases are listed here. If you don't have a reset timer for the dungeon, you'll have the option to roll on any of the Unsung armour pieces accessible to you once you beat it.

Post a Comment

Previous Post Next Post