Tiny Tina’s Wonderlands: How to complete the Trial of Crooked-Eye Phil side quest

Tiny Tina’s Wonderlands: How to complete the Trial of Crooked-Eye Phil side quest
Tiny Tina’s Wonderlands: How to complete the Trial of Crooked-Eye Phil side quest

Phil, sadly, comes across as a very wicked person. As a result, several pirates seek to imprison him and throw away the key. He's been charged with a crime, and he'll need a good lawyer to defend him. It appears that you will have to make do. In Tiny Tina's Wonderlands, here's how to finish the Trial of Crooked-Eye Phil side quest. You must first finish the Ballad of Bones quest in order to receive this quest. This will allow you to pass through Wargtooth Shallows and into the Overworld. Go down the hill to the NPC who will offer you the Eye of the Deceiver quest once you've arrived in the Overworld. Turn left and go between the rocks to find the Lucky Dice. The mission may be picked up behind the rock with the Lucky Dice on it.

Let the trial commence

Your first task is to locate Phil. Go up the hill to Crackmast Cove to do so. Follow the trail to where it opens up once you've loaded in. Keep walking forward until you reach the enormous anchor in the distance. Take care of the pirates in the area near the anchor, then knock on the box on the wooden platform. Phil will respond.

Defeat more pirates

You'll be entrusted with pulling the lever behind Phil's cage after a brief talk. After pulling the lever, you must defend yourself against a swarm of pirates. When the fight is finished, head to the neighboring cover to the right of the cage for directions to Phil's cove. Continue in the same route once you get the directions to find a local to speak with. You'll come across a bunch of pirates with whom you can converse.

Puzzle time

Surle Finbreaker is the person to talk to. As a pirate, you'll have to prove yourself. Infiltrate a nearby cave and defeat the pirates within. Go up to the wooden platform after the combat. Three levers will be present. Three symbols are shown above the door. To open the door, pull the levers until the green symbols meet the white symbols underneath.

To get to Phil's lair, follow the tunnel. Look through his dungeon until you locate the non-evil certificate. It's at the back left corner of the room, in the chest. To open the secret passageway, pull the chain adjacent to the fireplace and follow the tunnel. After the descent, turn right and continue the trail to meet up with Churl.

Destroy the evidence

Follow the path up the hill once Surle opens the gate for you. You'll need to eliminate three totems. They're available at the following locations:
  • At the top of the first hill.
  • On a wooden platform in front of a home, to the right of the first totem.
  • Behind the home that the second one is in front of, on a wooden platform.
After you've destroyed the three totems, you can move on to the next step. Meet up with Churl near the town's end. Churl will assist you by opening the gate. Carry on down the trail. On your journey to the jail, you can destroy two additional totems. Make your way through town to the location where the earlier-mentioned box is hung. Make your way back into town and to the jail now that the box is empty. Melee the cannon to shatter the jail's weak wall on the left.

Find Phil (finally)

Return to the jail's main entrance and pass through the big building. Take out the pirates as you climb to the top of the building. Phil is being held in the top-floor detention cell. Follow the walkway behind the jail to the courthouse after chatting with Phil. Approach the stand after speaking with Phil once more. Present the certificate and pay attention to the proceedings in court.

You will receive two bonus objectives during this period. You have the option of doing nothing or meleeing a nearby totem and shooting Judge Boil. Complete the judicial proceedings, whether forcefully or nonviolently, and then speak with Phil. The mission is now complete.

Post a Comment

Previous Post Next Post