Tiny Tina’s Wonderlands: What are Curses in the Chaos Chamber
You've finally arrived in the Chaos Chamber. Every time you enter this ultimate dungeon, it gets better. Of course, if you've made it this far, normal enemies are a piece of cake. If only there was a way to make things a little more challenging so you could put your skills to the test. This is where curses come into play. Here's everything you need to know about Tiny Tina's Wonderlands' Choas Chamber Curses.
Because you saved the Dragon Lord's life, he now controls the Chaos Chamber, allowing you to put your talents to the test against fresh challenges of varying degrees. The Dragon Lord will come on occasion as you progress through this randomly generated dungeon. He brings Curses with him when he does. Of course, you don't have to choose a Curse and can continue on your merry way without the difficulty increasing.
When the Dragon Lord emerges, he will be accompanied by two crystals. These crystals will represent various Curses with varying degrees of difficulty. The better the riches you obtain for enduring the Curse, the harder it is. You must choose a Curse carefully because it will stay with you until you finish your current Chaos Chamber run. Here are some of the curses you might encounter:
Easy – Rend and Rapture: Non-boss foes with less than 15% total health glow blue and explode into health potions when meleed.
Easy - Party Time: Killing an enemy has a 10% chance of triggering a lootsplosion. An adversary will lootsplode if you hit them with a critical hit.
Medium – Break It Up: While near other adversaries, enemy damage and fire rate are boosted by 30%.
Medium – Workplace Risks: Non-boss encounters are now more dangerous.
Hard – Rogue Lite: You can no longer enter. Before you die, save your soul. Upon death, all foes drop health potions.
Hard – Toothless: -75% Critical Hit Damage.
These are only a few of the numerous curses that the Dragon Lord has planned for you. Before you take on a curse, be sure you know what you're getting yourself into.
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