Escape Academy: How to complete mission three Escape Artist
Professor Slip is a really laid-back guy. No lethal traps are set up for you by him. He only wants you to enter the region where the Monument of Escape is located and tag it. Before you can put your signature on this magnificent monument, you'll need to gather the necessary materials. Do you have what it takes to pass through the gate and arrive at your destination? Let's see how effective you are as an escape artist.
How to get the spray paint
The first thing you'll need is some spray paint. To begin, enter the studio from where you started, which is on your left. You will need to gather a few things once inside. Grab these things from the room:
- Paint-Stained Bananas – In the center cabinet
- Paint-Stained Cheese – On the stool by the easels
- Paint-Stained Wine – Laying on the bag on the chair in front of the easels
As soon as you get everything, put it together on the table in the studio's center. Once the pieces are in place, take a peek at them from behind to see the code 139. To open the cabinet, enter this code into the lock. In the cabinet, take out the Anti-Invisible Ink. Trace the lines from the turnstiles next to the door on the left to the colors on the right to finish this phase of the puzzle. You can use this to find out which color to turn each turnstile to. From top to bottom, the turnstiles must be arranged in the following color order:
- Red
- Purple
- Yellow
- Green
The teacher's office door will open once the code has been entered. Enter the room, unlock the metal cabinet, and get the spray paint.
Getting to the monument
You still have work to do in the studio. Go to the left metal cabinet before you leave. Grab the artwork known as the "Open Sesame Painting" by opening it up. Put the painting in the studio's frame. The picture will be torn into several shreds and left on the platform below the frame as a result. In order to reconstruct the painting as it was before it became jumbled, you will need to move the components of the artwork.
The code for the door next to the teacher's office will be given to you once the painting has been put back together. Right, Left, Right, Up, Down, and Down make up the code. Enter the code to unlock the door to the storage area by opening it. You can use the scanner that is located on the right side of the storage space. This will make the paintings behind it show their images. From left to right, have a look at the first three paintings. The pictures of the following statues will then appear:
- Fountain
- Cube
- Keyhole
Visit the courtyard outdoors and examine the statues. You'll see that each of them has a yellow mark painted on it. Keep these markings in mind. To find the safe code, look at the final painting in the storage area. The safe can be opened by pressing the corresponding buttons.
- Left-center button
- right-center button
- left-bottom button
You can get your hands on the Strange Sculpture once the safe has been opened. Inside the safe, you can also make out the outline of a vase. You can't pick this up, regrettably. Place the strange sculpture on the door with the giant face in the courtyard after leaving the building. This is the nose of the face. Find vases that correspond to the picture inside the safe by perusing the assortment of vases to the left and right of the door. Study the features of the faces above the vases for subtle subtleties. You can use this to determine where to place the mouth, eyebrows, and eyes on the face. The face must be in the following posture for you to proceed:
- Eyebrows must both be raised toward the left side of the face with both eyes facing downward to the left (the face's left, not yours).
- The mouth needs to be somewhat ajar.
To enter what will be referred to as the statue room, knock on the door. Grab the keys on either side of the statue as soon as you enter the chamber. The keys are labeled with the numbers 2 and 5 if you look at them. These four keys sum to seven. Place the two keys in the locks on the door marked with the number 7 to unlock it. There will be silhouettes surrounding the entrance to the first room. Move on to the gate marked with the number 10 and take the three keys out of the door that opens. To unlock the gate, use the 7 and 3 keys. Turning up the heads on the sculptures of the people in the paintings who were beheaded is essential to finishing this chamber.
Use the last of your keys on the last gate and take the key from the door that unlocks. The busts must be arranged on the pedestals according to height in order for the final room to be completed. Determine which character is the tallest using the artwork near the entrance, then proceed downward from there. The door behind them will open after the statues are arranged in the proper sequence. Interact with the monument by following the trail up to it. This forces you to use the spray paint you already have to paint the monument, which solves the problem.

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