Your Field of View (FOV) can now be changed in Call of Duty on PC using either console commands or the in-game interface. Due in part to the hardware limitations of earlier console generations and the feature's potential for a minor but still discernible performance hit, Xbox and PlayStation users have never had that opportunity. But the FOV slider entered the console market with Call of Duty: Modern Warfare II. Here's how you can modify it.
Adjusting FOV Settings in Call of Duty: Modern Warfare II
The FOV slider in Modern Warfare II is best adjusted while you're in the menus, and doing so is a straightforward process. You may access the Options panel at any time by pressing the Options button on your PS4 or PS5 controller. Select graphics by using the right bumper to scroll over to the gear icon and see the settings subscreen.
Field of View is the first choice under the View section of the Graphics menu, which may be found there. Here, you can change your in-game FOV with the left stick or the directional buttons. In addition, there are the Aim Down Sight FOV and Weapon FOV settings. There are two options for ADS FOV: Independent and Affected.
Call of Duty has traditionally used an independent FOV. The FOV will dynamically change to its standard-setting as you aim down your sights, pulling the image in and giving you a somewhat closer view of your target. But if you choose the Affected setting, the dynamic adjustment will take the custom FOV number into account, letting you see more of the area around you even while you're aiming.
The Weapon Field of View is your alternative, and it alters how big the model of your weapon appears on the screen. Three choices are available:
- Narrow, making your weapon appear larger.
- default, when the size of your weapon is standard.
- Whereas your weapon will be smaller than the rest of the screen on a wide screen.
Call of Duty: Modern Warfare 2's default setting for the weapon FOV is Narrow, however, you can alter it at any moment. For all of your other FOV options, the same holds true. A game will allow you to observe how FOV alters how you perceive the game in a more realistic setting. Just don't expect to be motionless in the menus for too long.

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