Phasmophobia: How custom difficulties work

With Phasmophobia's custom difficulties, you can push each other to do some of the most demanding tasks and face some of the most challenging ghosts. For each ghost hunt, you can decide for yourself what kind of challenges you'll face and what you'll be dealing with. You have a choice, but you should be sure to select the appropriate options and understand what each one means. This guide explains how Phasmophobia's custom difficulties function.

Phasmophobia: How custom difficulties work

Every single custom setting for difficulty in Phasmophobia

When you make a custom game in Phasmophobia, you may start adjusting the difficulty level. Every choice in the custom difficulty menu has a reward multiplier, even though it's a custom game, so you and your ghost-hunting team can still get experience and money outside of the realm of typical multiplayer games. By entering a game, selecting Difficulty in the Server Lobby, and then selecting Custom 1, Custom 2, or Custom 3 to start adjusting the settings, you can choose to tailor your difficulty. You can adjust these settings for Phasmophobia's custom difficulty.

Player

  • Flashlights: Are flashlights going to work?
  • Lose items on death: Will you lose items when you die?
  • Player speed: How fast are the players in your game?
  • Sanity drain speed: How quickly do players’ sanity drain in your game?
  • Sanity Pill restoration: How much sanity do you regain for taking a pill?
  • Sprint Duration: How quickly does everyone sprint?
  • Sprint recharge time: How quickly does your sprint return to a player?
  • Sprinting: Can players sprint?
  • Starting Sanity: What are the players’ starting sanity?

Ghost

  • Changing favorite room: Does the ghost change its favorite room often?
  • Event frequency: How many ghost events happen?
  • Evidence given: How much evidence does the ghost leave behind?
  • Fingerprint chance: The chances of a fingerprint being left behind
  • Fingerprint duration: How long are the fingerprints left behind?
  • Friendly ghost: Will the ghost ever hunt?
  • Ghost Speed: How fast is the ghost?
  • Grace period: How long is the grace period before the ghost can begin killing players?
  • Hunt duration: How long does a ghost’s hunt last?
  • Interaction amount: How much does the ghost interact with the environment?
  • Roaming frequency: How often does the ghost roam away from its favorite room?

Contract

  • Activity monitor: Does the activity monitor work?
  • Cursed Possessions: Are the cursed possessions on the map?
  • Doors starting open: How many doors are randomly moved at the contract’s start?
  • Fuse box at the start of contract: Does the fuse box start off or on?
  • Is fuse box visible on the map: Can players see the fuse box location on the map?
  • Number of hiding places: How many hiding places are available to players
  • Sanity monitor: Can players see their sanity?
  • Setup time: How long before a ghost begins to hunt
  • Weather: What is the weather on the map?

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