Marvel Snap: How to play a Thanos deck
In Marvel Snap, there are hundreds of cards, but only one of them portrays the antagonist who executed the Snap. When employed properly, Thanos and the cards he is linked with can be some of the most potent weapons in the game. It's best to design your entire deck around Thanos if you wish to play the card. This is how to go about it.
How to use Thanos and the Infinity Stones in Marvel Snap
The On Reveal or Ongoing categories don't apply to Thanos' card power. Instead, the six Infinity Stones will be shuffled into your deck just by virtue of his presence. These do have On Reveal and Ongoing categories, as seen in the following list:
Read More: How to Get the Enchantress Card and What It Does in Marvel Snap
- Mind Stone – On Reveal: Draw 2 Stones from your deck.
- Power Stone – Ongoing: If you’ve played all 6 stones, Thanos has +10 Power (wherever he is).
- Reality Stone – On Reveal: Transform this location into a new one. Draw a card.
- Soul Stone – On Reveal: Draw a card. Ongoing: Enemy cards here have -1 Power.
- Space Stone – On Reveal: Next turn you can move 1 card at this location. Draw a card.
- Time Stone – On Reveal: Draw a card. Next turn, you get +1 Energy.
The Strength Stone reveals the true objective in this situation, which is to use all six stones to give Thanos the greatest potential power when he shows up. Fortunately, each Infinity Stone card just costs one energy, making it simple to play all of them (assuming they get drawn during the match). They all also have added benefits. For instance, the Mind Stone automatically adds two more to your hand, and the Time Stone is virtually free to play because it adds an additional energy point during the following turn.
Of course, playing all six of the cards before Thanos is your top objective, but you still have an entire deck to assemble around him. The ideal cards to use are those that either increase the effectiveness of the Infinity Stones or benefit from the presence of other cards. There are many such cards, but we've provided a number of excellent choices below:
- Angela – When you play a card here, +2 Power.
- Ant-Man – Ongoing: If you have 3 other cards here, +3 Power.
- Armor – Ongoing: Cards at this location can’t be destroyed.
- Bishop – When you play a card, this gains +1 Power.
- Captain America – Ongoing: Your other cards at this location have +1 Power.
- Dazzler – Ongoing: If you have 4 cards at each location, +8 Power.
- Goose – Ongoing: Nobody can play cards that cost 4, 5, or 6 at this location.
- Hit-Monkey – On Reveal: Gain +3 Power for each other card you played this turn.
- Hulk Buster – On Reveal: Merge this card with a random friendly card at this location.
- Ironheart – On Reveal: Give 3 other cards +2 Power.
- Iron Man – Ongoing: Your total Power is doubled at this location.
- Ka-Zar – Ongoing: Your 1-Cost cards have +1 Power.
- Klaw – Ongoing: The location to the right has +6 Power.
- Luke Cage – Ongoing: Your cards can’t have their Power reduced.
- Mister Fantastic – Ongoing: Adjacent locations have +2 Power.
- Okoye – On Reveal: Give every card in your deck +1 Power.
- Quinjet – Ongoing: Cards that didn’t start in your deck cost 1 less.
- Rescue – On Reveal: If you play a card here next turn, +5 Power.
- Sunspot – At the end of each turn, gain +1 Power for each unspent Energy.
- Valkyrie – On Reveal: Set all cards at this location to 3 Power.
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