Halo Infinite weapon guide and tier list
The multiplayer rules in Halo Infinite. It's a heated mix of enormous AAA multiplayer games from the last several years and a pleasant throwback to the feel of older Halo titles. It's fast-paced, but it's also methodical. With these weapons in your hands, there's a lot of luck to be had, but there's also a balance to be struck since each one demands you to carefully plan your attack before launching it.
The WePC Office, as well as the community at large, will most likely be divided over this list, as everyone will have their own viewpoints. However, after spending a week with the game and absorbing much too much content about it, I've decided to take a chance and rank every rifle in the game. If you disagree, feel free to express yourself in the comments, but make sure you have a good explanation.
Every weapon in Halo Infinite is explained.
| Weapon | What is it? |
|---|---|
Assault Rifle![]() | If you’re in a close-range situation, press and hold that trigger down. Otherwise, burst fire so that the reticle blooming doesn’t affect your shot. |
Battle Rifle![]() | You’ll have to use these in Ranked, but know that they can usually kill from pretty much most distances, but you’ll want to aim for the head for the best time. Yes, you totally shot first, but also, they shot you three times in the head. You don’t suck, you just need to aim up. |
Commando Rifle![]() | As with your Assault Rifle, you’re going to want to consider only going wild with the trigger if you know you’re in range. Otherwise, your shots are just going to go everywhere. |
Sidekick Pistol![]() | Run your rifle down to the last and then when they’re all sparkly and have no shields – or very low shields – pop them dead with this return to form for Halo pistols. |
Bulldog Shotgun![]() | Get in close, then shoot. It’s not as devastating as the one in Halo 3 or Reaches, but it still packs a wallop. |
| Sniper Rifle | The point at the head and shoot. |
Rocket Launcher![]() | There’s no lock on and it’s very limited per game, but the SPNKR (amazing that I get to write that on a website) will kill a player pretty easily, even if the shot isn’t direct. In Big Team Battle, mostly use this on that cluster of players or the incoming Warthog. |
| Hydra | If you use the tracking mode, it’ll take four hits, but with the regular mode, it’s three. However, this weapon is highly accurate, so as long as you make your mark, you’ll be fine. |
Energy Sword![]() | Grab, stab and run away. These can turn the tide of battle, so as long as you know you can lunge forward, unsuspecting players will be grumbling about it in their team chat until you use it up. |
Needler![]() | You really need to be close for this to be effective, but if you manage to land everything into another player, the homing spikes will explode. It’s a great way to get “From the Grave” medals. |
Plasma Pistol![]() | Aim true and run those shields down. then give them the ol’ one-two-punch or quickly spray and pray with another weapon to get the kill. |
Pulse Carbine![]() | While it has bullets that will track a player, if you’re in close, you’ll notice that the plasmablasts are super slow and can be dodged fairly easily. |
Gravity Hammer![]() | Crush the opponent… but only if you’re right next to them. Perfect for disrupting an oncoming vehicle, but the Gravity Hammer is slow. Maybe combining it with the grappling hook will give you some advantage. |
Mangler![]() | Useless at a range, perfect up close, this weapon can kill with three headshots or a few body shots and a punch. It’s a little slow, but low-key one of the better weapons available. |
Disruptor![]() | Great against vehicles, as it acts like an EMP, but the Disruptor should not be your go-to for ending a fight. It deals damage over time, rather than direct, so you’re more than likely going to die shooting this over and over into them, but they should fall soon after too. |
Stalker Rifle![]() | This is the game’s energy sniper rifle, so you know, don’t use it in a close-range situation. |
Ravager![]() | A grenade launcher with the option to shoot a bigger blast if you charge it up. This is great for crowd control but is difficult to aim. |
Shock Rifle![]() | A weird piddly gauss rifle sort of deal. If you miss, you better hope they didn’t have their reticle on you. |
Skewer![]() | The point, shoot, and take down vehicles' weapons. The Skewer can also kill in one shot. Grabbing one of these is basically walking around with instant death. |
Heatwave![]() | Vaporise and conquer! This weapon will have its bullets bounce everywhere, but if you press the zoom button, it’ll swap between vertical and horizontal shots. Crowd or vehicle? Horizontal. Singular enemy? Vertical. |
| Cindershot | Bounce the grenades and hope to your God that it explodes. You can make it follow your reticle too. |
Sentinel Beam![]() | Aim, zap and again, vaporise. This takes a couple of seconds of direct hits to do anything worthwhile, but in Big Team Battle catching someone off guard with this? Perfection. |
Halo Infinite Weapon tier list
This is not conclusive, and I emphasize that. It isn't even decided equitably among the WePC employees. Anyway, I'm correct, you're incorrect, so let's go!
- Rocket Launcher
- Energy Sword
- Sniper Rifle
- Assault Rifle
- Battle Rifle
- Pistol
- Heatwave
- Skewer
- Mangler
- Needler
- Commando
- Sentinel Beam
- Cindershot
- Stalker Rifle
- Pulse Carbine
- Hydra
- Plasma Pistol
- Ravager



















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