Far Cry 6 Pagan: Control Royal Palace finale guide

Far Cry 6 Pagan: Control Royal Palace finale guide
Far Cry 6 Pagan: Control Royal Palace finale guide

The Royal Palace serves as the setting for the Far Cry 6 Pagan: Control finale. Once you've completed the three Memory missions: Playing God, Rewriting History, and For King and Country, you'll be allowed to visit this site. Then you'll have to fight to stay alive against all odds. Our Far Cry 6 Pagan: Control DLC guide will help you survive the Royal Palace finale's 20 waves.

Far Cry 6 Pagan: Control Royal Palace finale guide – How to survive 20 waves

Pagan's mind will begin to crumble the moment you complete your third Memory quest, whatever it is. Storm clouds and avalanches on the horizon indicate this. Your character will perish if you are caught in this wave of destruction, and you will have to resume your rogue-lite journey. As a result, you'll need to be swift if you want to go to the Royal Palace, which is located in the northeastern region of the Far Cry 6 Pagan: Control map.

The gates will slowly open, and all you have to do now is follow the route until you see Lakshmana's ghost (i.e., Reverie vision). A Mirror for perk unlocks and an Armory for weapon selections will be found in the following chamber. I'd recommend taking a modernized shotgun and light machine gun, preferably with silencers and armor-piercing bullets (or blast rounds). You should also unlock gadget slots and reroll until frag grenades and/or claymores are available.

Note: Due to the nature of the conclusion and the mind collapse trigger, I recommend starting with two Memory missions. After that, you can farm for more Respect cash (i.e., Statue Trials to sell the Still Standing power). When you're ready, complete the third Memory quest to gain access to items that will be useful in the finale.

Go up the stairs and open the door after getting what you need. You'll be transported to a peaceful setting with rich foliage, quiet waters, and peaceful surroundings. You'll see images of Ishwari, Ajay, and Lakshmana, one huge happy family, besides the modest house. Unfortunately, they will vanish the moment Pagan decides to sit with them. The waves for the Far Cry 6 Pagan: Control finale will be triggered as a result of this.

Here are some pointers to help you conquer 20 waves:
  • Waves #1 through #5 will make up the first set.
  • A 60-second timer will appear after clearing Wave #5. Going to the light will allow you to exit this region, therefore ending your run. Alternatively, you can stay and fight additional foes until the timer runs out.
  • Regular soldiers, dogs, Mohan clones, and Yuma clones are among the groups you'll face. Because they wear armored masks and can sometimes carry flamethrowers, Mohan and Yuma clones are somewhat lethal. You can use the flamethrower devices on their backs to instantly make them explode.
  • I didn't see any exploding ghosts like I did in the Vaas: Insanity ending (possibly because the Pagan: Control finale doesn't take place at night).
  • Each of the next sets will contain three waves. You can freely replace your health syringes, ammo, and gadgets with these new sets.
  • Wave #20 will be the final set.
  • If things get too hectic, the waterfall can be used as a camping area. Take out the monsters that will spawn there, and keep an eye out for hostiles in the distance. Attempt to kill someone with a flamethrower. You can also climb up onto one of the ledges, which should provide you a defensive advantage.

Mind Levels and High Scores

The objective will alter after clearing 20 waves in the Far Cry 6 Pagan: Control finale, stating that you should definitely leave. You can leave by exiting through the brightly lit entryway. This will bring your run to a close and display your score. In future playthroughs, you'll be able to adjust your Mind Level, with increasing difficulty earning you more currency and temporarily boosting your powers.

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