Destiny 2: How to complete the Daughters of Oryx encounter in King’s Fall Raid

The Daughters of Oryx appear in Destiny 2's King's Fall Raid's fourth encounter. At the center of the arena, two Deathsingers are engaged in ritual activity. These two must be eliminated, and your team must cooperate with you to maintain them as close to full health as possible before doing so. This tutorial explains how to finish the Daughters of Oryx encounter in Destiny 2's King's Fall Raid.

Destiny 2: How to complete the Daughters of Oryx encounter in King’s Fall Raid

How to defeat the Daughters of Oryx

You should designate one person for each of the room's plates. There are two on the dark side and two on the light side, for a total of four. It's up to you and your team to decide on their names. It is preferable to designate the two remaining players to guard the north or south end of the arena since they will want to act as fills for the players at these plates. Attack the Knight adoring the Deathsingers, the Daughters of Oryx, on the activated plate when you're ready to begin the encounter.

As the battle starts, the Knight you kill is standing on the first necessary plate. This plate must be jumped onto and occupied by the person assigned to it. They must call out the symbol they can see above one of the other plates in the room from where they are standing, in order to direct the person in charge of that plate to take a seat on it. Throughout this process, one of the Deathsingers will shoot at everyone, while another will have a glowing green plate.

Randomly, someone will be torn and enter a different dimension at the same time. The Torn must go to the first triggered plate's occupant and stand there. The person who is Torn can jump to the top of the platforms that arise when both plates are active and pass through an orb. Call for everyone to leap off their plates after they're finished by jumping down. This bursting into flames caused considerable damage. This process will be done three times, with each time starting with a wait to see which plate lights up.

An interactive orb will appear after the third time. The Deathsinger that has been shooting everyone during this procedure needs to be approached by the person who obtains the orb, not the one with the glowing green plate. When they enter the Deathsinger's Shield, they will be given a bonus and must stand with the rest of the squad on one of the lower platforms across from their platform. Everyone now has the ability to harm the Deathsinger when it is enhanced. You'll only have so much time. The other Deathsinger will unleash a devastating AOE that will kill you, so you want to hang onto this boost as long as you can.

The steps of standing on the plates, causing someone to be torn, collecting the buffs, and then stealing the Deathsinger's Shield must now be repeated for the second Deathsinger. In order to avoid having to redo the fight after killing the other Deathsinger, you should strive to keep them as healthy as possible. Many players advise using the Wardcliff Coil Rocket Launcher on everyone else, the Gjallarhorn Rocket Launcher on one player, and the Divinity Trace Rifle on one player to take them out. This will probably complete it in a single round the quickest.

To collect all the orbs and then deal with the Deathsinger enough DPS, you have a limited amount of time. In order to get the sister's boost and activate both plates, you must move quickly. Taking too long will cause the Deathsinger's AOE to unleash and wipe out the group. All of the people in this fight will have to deal with a lot of monsters that keep popping up, so make sure you have a lot of weapons ready to fight them while you jump around to get these orbs and get ready to kill the Deathsinger.

Furthermore, while you are fighting a Deathsinger, these enemies can still attack you. We advise a warlock to assault the Deathsinger while using a Well of Radiance or having some protective AOE available to everyone. You can proceed to the last battle to face Oryx when you finish the engagement.

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