Hooked on You: How to Romance the Wraith
In the comedy romance visual book Hooked on You: A Dead by Daylight Dating Sim, you can date some of the Dead by Daylight killers. Wraith is one of the romantic interests. In Hooked On You, he may have started out as a bothersome killer, but he quickly revealed himself to be a complete romantic with a touching backstory.
How to Successfully Romance the Wraith in Hooked On You
The Wraith is a shy person, but as you two become more intimate, he will open up to you. The decisions we made for Hooked On You are listed below: It was a Dead By Daylight dating sim that made it possible for us to woo her.
- Your first decisions, such as whether or not you give the narrator a gold coin and whether or not you dig a grave, have no bearing on the plot until you choose where you want to travel.
- to choose "Mint Chip" in order to avoid getting a disappointing ending too soon.
- You should go to the pool when you first encounter the killers and have the option to travel wherever.
- "Goggles and snorkel" should be chosen.
- choosing "Stay away."
- You will be required to participate in a brief minigame in which you must locate the Wraith underwater. Success will make an impression on him.
- to choose "enjoy yourself."
- The assassins will ask you why you aren't eating your food after another minigame. choosing "I'm sorry,"
- You will be alone with the Wraith the following day. Tell him the truth and answer "No."
- When the Wraith displays its bell, handle it with care.
- Select the Wraith to tell the tale around the campfire. After you've shared your tale, inquire more.
- The Wraith will then approach you and inquire about the man in his tale. If you select the "I'll forgive him" option, Wraith will inquire as to whether the character reminds you of someone. If the answer is "Yes," ask Rath to spend some time with you by the campfire.
- Claudette and Dwight will inquire about your impressions of the island the next day. simply state that you are enjoying yourself and that you will sign their non-disparity agreement.
- The Wraith or any other potential love interest will be your choice. Obviously, the Wraith should be used here.
- Break the silence when you're with the Wraith. He will inquire as to your reason for visiting this island. Answer truthfully by saying, "I don't know."
- We selected the "Combine those potions" option.
- Your family will be brought up by the Wraith. Say, Wraith, you remember your granny. inquire as to what the table is used for, then smile at his side.
- The Wraith will then play a game of corn hole with you. Your excellent deed will make an impression on him.
- You'll play Truth or Dare together. We made the following decisions for this section: Dare to say, "Cactus," "Hmm, wonderful question," or It will finally be your turn. "Show me something" should be chosen.
- The ghost will make an attempt to convince you to avoid the Wraith and instead pursue someone similar when you go back to the beach. "You are a hypocrite" should be chosen.
- You will finally follow the Wraith to his covert lair. What you check here is irrelevant. When we all gathered together, we decided to say, "Say you had a nice time." Given that the Wraith den is regarded as mysterious.
- Time to tell a new tale around the campfire. Would you agree to narrate a story? We went with adventure here. If that's all you have to say, the game will question you. Declare that you were joking before telling your own story. You'll eventually be required to select a murderer to tell the tale. Decide on Verith.
- Once more, when the option appears, choose Wraith.
- the option "Ask what's wrong"
- to choose "Recommend flinging a Frisbee."
- Give it to the Wraith to cuddle when she begins to cry.
- You'll be required to remove a person. Other killers can be gotten rid of.
- You'll be questioned by Claudette about who you want to send flowers to and spend the remainder of the day with. Decide on Verith.
- Wraith. You'll never let me down, say.
- You're welcome to coin here!
- The Black Lighthouse, the Huntress Cabin, and the Trapper's Cave are the three places you'll need to visit in order to complete your mission of locating the Wraith's bell. What you do at each location is irrelevant, as is the order in which you approach them.
- Inform the Huntress that you are mocking the Wraith when you visit her cabin. The next step will include playing a brief minigame.
- Ignore the noise and have a peek around within the trapper's cave. Take the gold currency you were given how you please. However, don't continue looking when the game asks you whether you want to. Here, you have two options: bribe him or inform him that you are mocking the wraith. Either choice will enable you to leave the active scene.
- Trickster will invite you to another island when you go investigate the Black Lighthouse. What you say here is irrelevant.
- You will eventually be directed to the entity that possesses the Wraith's bell. To obtain the bell back, all you need to do is complete a minigame.
- to choose "What are we left with?"
- You will eventually come across Wraith's grandma Abi after some time alone with him. She wants you to win her over with minigames and show her that you genuinely care about her grandkids by responding to some of her inquiries. Select "Horse Statue" and "Cactus" as your responses. She will next ask you to participate in a game of your choice. choosing cornhole,
- You must select "Accept Wraith's Love" to give Wraith a happy ending.
- You must select "Reject the affection of Wraith" before selecting "Tell him that others were right about him" in order to obtain the negative ending for Wraith.

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