Hooked on You: How to romance the Trapper
An amusing visual novel called Hooked on You: A Dead by Daylight Dating Sim is based on the well-known horror game Dead by Daylight. You find yourself on Murderer's Island, where you can go on a date with one of the island's four killers. This rich and attractive character from Hooked on You, the Trapper, is one of these infamous killers.
How to successfully romance the Trapper in Hooked on You: A Dead by Daylight Dating Sim
The Trapper is a wealthy assassin who enjoys flaunting his physical prowess. Here are all the decisions you need to make in Hooked on You: a Dead by Daylight Dating Sim to witness the Trapper's path to the conclusion if you want to romance him.
- Your relationship with the Killers is unaffected by the initial set of decisions you make at the beginning of the game. You are therefore free to say whatever you like.
- Make sure to select Trapper's Yacht, which is the option farthest to the right when you are given the option to choose where you want to go.
- You'll be invited to select the appetizer once you get to his yacht. I chose, "You cannot choose."
- Make sure you treat Claudette and Dwight badly when they deliver your food. Please choose "Get rid of them."
- You will be questioned about your preferred companions. Choose Trapper.
- You'll engage in a little minigame. To impress Trapper, make sure you succeed at it.
- You'll have to play another minigame when you return to the island to eat. You'll wow the Trapper if you succeed in earning a flawless score. However, as it's challenging to achieve perfection in minigames, we wouldn't worry too much about this one.
- Tell the group that the meal is disgusting when they ask you why you aren't eating it.
- The next scene should see you waking up while the trapper is holding you if everything has gone according to plan thus far. When you ask whether you want to see the scroll, Trapper will pull one out. Say "No."
- Choose "Follow silently."
- Then the trapper will tell a tale about how he defeated a bear using only his own hands. Then he will ask you if what he did was amazing. "Magnificent," you say.
- You'll be led to the campfire for story time after this scenario. Choose Trapper when the game asks who you want to hear a story from. "Now THAT'S a story" should be chosen after his tale. You will receive a gold coin if you do.
- After telling you his story, Trapper will solicit your candid feedback. "Honesty is crucial," you say.
- Pick "Laugh" when prompted about Trapper's cleaver toss. You'll receive one more gold coin.
- You'll be asked who you wish to spend time with by the fire at the end of Day One. Choose Trapper.
- Your decisions towards Claudette and Dwight in this situation are irrelevant.
- If you wish to go on a date with the Trapper and another murderer, you will be asked. Go on a date with the trapper by choosing to.
- Select "Assume it's a trap" when the trapper asks if you understand.
- You'll hear from the Trapper repeatedly to avoid going near the cave entrance. Choose "Don't give me instructions." You will receive a gold coin once again.
- Choose "Tell him no" when The Trickster approaches and asks whether you want to fall in love with him. Explain that you are loyal to Trapper when he asks why.
- Here, you can choose either option, but choosing "Snoop around" will reward you with a golden coin.
- Select "Hell yeah" when Trapper asks if you want a drink.
- You'll be back at the beach in the following scenario when the Huntress will try to convince you to go with her. Choose "No, you're sticking with Trapper."
- The Trapper will ask you whether you want babies after this meeting. Say "No."
- You'll receive a drawing of the Hillbilly from the Trapper. Choose "It's awful."
- If questioned about your date, choose to remain silent.
- It doesn't matter what you say to Claudette and Dwight later.
- You'll be back around the campfire for yet another tale. You'll be required to give one this time. You should decide on the following for this section: Okay, I'll give you a story, followed by "Adventure," "No, you were kidding," and "Action."
- Make sure to choose Trapper to tell the next story after you finish. Choose "Say nothing" to end his story.
- Choose Trapper when asked who you want to spend time with.
- Select "It's another test" and then specify that the trapper is testing your "survival" when he asks you why he chose this location.
- When that happens, Trapper will ask if you want to spend the night with him. Select "Possibly, perhaps not."
- Simply choose "You understand."
- You'll be prompted to remove someone at the end of Day Two. Avoid getting rid of Trapper.
- Choose Trapper when prompted to choose a recipient for the flowers.
- Say "Power" when the trapper asks what you want most for the island.
- What does Trapper seek in a partner?
- You'll have to participate in yet another minigame. If you succeed, the trapper will be impressed.
- You'll be brought to Trapper's Cave after the minigame. If you want to view the tunnel right away, he will ask you. "Only if he agrees not to kill you," you decide.
- Share your "true romantic heartbreak" with Trapper.
- Select "Tell him his father raised him correctly" when the trapper asks what you think of his father.
- Choose "Uh, is he all right?"
- Select "No, you don't believe him" when Trapper asks if you believe him.
- There is no effect on the game from the inquiries you make about Trapper's father. Choose whatever you choose from this list.
- Select "Never" when Mr. Macmillan asks you if you'd ever let someone get in the way of what you desire.
- Say "a partner in crime" when he asks you what you want from Trapper. Then clarify that you mean it literally.
- If you ever hurt his son, that would be Macmillan's final question to you. Claim "Yes"
- Choose "Look around" when you're alone to get a gold coin.
- Finally! ", when Trapper returns wearing highly sparkly underwear. Let's get started!
- Choose "Meh."
- Choose "Depends on the person" when the trapper asks you to kill someone for him while you're at the beach.
- You'll be asked to kill Trapper's father. Choose "No."
- Say "I would never murder a MacMillan" when prompted as to why.
- Trapper gets a happy ending when you choose "Yes, I adore him."
- If you choose "No, I don't love him," he will have a poor ending.

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