Sea of Thieves: How to complete all A Hunter’s Cry deeds

The sixth Sea of Thieves' time-limited story content is The Hunter's Cry Adventure, which takes place from August 18 to September 1. You are tasked with rescuing the Hunter Merrick's Soul this time from the Dark Brethren, who are imprisoning him in a gloomy replica of the Sea Dog's Tavern well beneath the Sea of the Damned. Coordination is essential because you'll be collaborating with other randomly chosen crews to accomplish the Adventure. Along with the in-game content, there are six Deeds to perform, and you'll probably do so naturally as you finish the Adventure.

Sea of Thieves: How to complete all A Hunter’s Cry deeds

The six Deeds in A Hunter’s Cry Adventure

The first and last two of the three Deeds you must accomplish are simple. You visit a location and speak to someone there. The middle four demand a lot more work. These are all of them:

1. Enter the Sea of the Damned

Check-in with Larinna when you first awaken at the Tavern. You may help save Merrick by clicking "[BEGIN ADVENTURE]" at the bottom of her menu. The Pirate Lord will speak with you there and open a portal to the Sea of the Damned if you choose it. She will then direct you there. To gain this Deed, sail through the portal.

2. Light a Lighthouse Beacon

in the area of the Sea of the Damned known as Hunter's Cry that surrounds the main island. Sail up to each and light the two others on either side of the stairs leading to the lighthouse entry with the eerie light you collected from a nearby brazier in your Latern. Lighting both will clear the fog that is obstructing your path, allowing you to climb to the Lighthouse Lens. Use your lantern to light the fire pit behind the lens, then aim it at a different brazier on the main island using the wheels on either side. Thus, the Deed is obtained.

3. Defeat three Ghost Ships

There will always be two roving Ghost Ships on the island, so nothing complicated there. Once you've taken out three of them with cannon fire, the Deed is finished. They require four or five shots to scuttle.

4. Help Lower the Drawbridge

Not alone do lighthouse beams illuminate braziers. They can even create ghostly bridges if their light shines on the spot for a long enough period of time. For instance, once the light has been beaming through for many seconds, aiming the northern Lighthouse at the gap between the two main mountain peaks leads to the formation of a bridge. To build all of the jetties, platforms, and bridges that lead to Merrick, you and other pirates will need to collaborate. You'll need to keep lighting braziers along the route, and if you've lit them all before reaching the drawbridge, the seal around the lowering capstan will be broken, allowing you to pass.

5. Rescue Merrick

Crossing the drawbridge, speaking with Merrick, and then listening to the Dark Brethren and the Pirate Lord spar is all that is required to complete this phase. After the dialogue is finished, you will have completed the Deed.

6. Deliver a Letter to Serik

Reconnect with Larinna once you're back on the Sea of Thieves by going to any Tavern. You should deliver the letter she gives you to the North Star Seapost, which is located northwest of Reaper's Hideaway. Give Serik, who resides on the pier, the letter, and ask him to read it to you. You'll finish both the Deed and the Adventure after she's finished reading.

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