One of the two key mechanics of A Hunter's Cry Adventure in Sea of Thieves is the manipulation of the lighthouses surrounding the Twisted Sea Dog's Tavern. The other is the lighting of braziers. A whole crew or the random pirates who load into the instance with you must work together if you want to complete the adventure. Aligning the lighthouses only once won't cut it. The steps for completing the Lighthouse puzzle in A Hunter's Cry are listed below.
Step 1: Light all Lighthouses and light all available braziers
Your initial objective after loading into A Hunter's Cry's primary zone, Twisted Sea Dog's Tavern, should be to light all of the lighthouses. Two unlit braziers can be found at the base of each lighthouse. A lit one will be close by. Grab the Flame of Souls, ignite the braziers, and take your Latern. Once the door to the Lighthouse is opened, all phantom foes must be defeated. Now go up.
At the top of the lighthouse is a woodpile that, when ignited, emits a strong beam of green light. More braziers that can only be lit by the lighthouse beam will be positioned across from the East and North towers; these are the beacons. The dock around the Tavern island and additional platforms further up are visible when they are lit. Go to the next phase after you are no longer able to ignite any more beacons.
Step 2: Light all beacons on the Tavern island
Make your way back to the main dock at the foot of the Tavern and proceed inside. There will be five more braziers to ignite along the road. If you don't light them all, a door next to the Tavern building won't be able to be opened. When all five are engaged, a capstan's seal will crack nearby, allowing you to utilize it to unlock it and advance up a tunnel. There is one last brazier at the end of the tunnel. After lighting it, move on to step 3.
Step 3: Summon additional platforms
It is now necessary for someone to be at the east lighthouses to clear a passage for the team by conjuring ghostly platforms with the help of the green beams. To begin with, construct a bridge over the mountain gap using the South Lighthouse. You'll need to keep the beam on the gap for roughly ten seconds in order for the bridge to generate.
The remaining members of the group can now proceed across the opening and up the mountainside. The mountain party will eventually come across another unlit brazier close to a lone cannon. The east Lighthouse player will need to turn on a new beacon after it has been lit. It will show up on the cliff face to the right. Another will emerge on the left side of the cliffs as the mountain team advances for the Lighthouse player to activate. The route to the summit is then complete.

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